BAR WARS

CHAPTER 1

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BAR WARS

CHAPTER 1 · AN AUDIO-ONLY SPACE SHOOTER

SETTINGS

Volumes save automatically and apply instantly.

HOW TO PLAY

BAR WARS is played entirely by ear. Your ship, the enemies and pickups all exist in 3D space around you. Wear headphones or earbuds.

  • F — steer left
  • J — steer right
  • Left Shift — bank left (hard, fast turn)
  • Right Shift — bank right (hard, fast turn)
  • ↑ — gear shift up: autopilot → slow → medium → full
  • ↓ — gear shift down: full → medium → slow → autopilot
  • ← — evade left (dodge: enemy fire mostly misses)
  • → — evade right (dodge: enemy fire mostly misses)
  • Space — fire current weapon (the auto gun fires on its own)
  • Tab / Shift+Tab — cycle weapons (pickups auto-equip)
  • T — radar ping: your ship reports ops
  • R — re-navigation: in combat redirects toward the nearest op, otherwise toward the objective
  • H — hyperspace jump: escape danger (4 per level, not in boss fights; ops always find you after a jump)
  • S — shields: toggle on/off (cuts damage to a quarter while up; drains shield energy slowly)
  • Enter — magnetizer: pulls nearby pickups to your ship (also skips cutscenes)
  • L — target lock-on: locks the nearest enemy; the ship says "target acquired" and tells you when it's in range
  • 1–9 — fire a missile at your locked target (needs a lock first; missile caches restock you mid-flight)
  • E — EMP: destroys every op ship in the field; against a stage boss it only drops his shields (3 per level)
  • Q — quit to main menu (with save option)

Range matters: an op dead ahead locks on by itself. Three hits at close range disable an op; six hits at midrange destroy it; at long range your guns only spark — use missiles out there, they always get through.

Steer toward enemy engine sounds to line up your shots. Your ship warns you about hull damage — it reports, never instructs. Your tank never runs dry; the fight is all ships, all the way to the boss.

The under-boss flies armored: your fire only bites while he is venting heat between attack passes. Listen for the vent — that's your window.

TRANSMISSION

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Press Enter to skip.

SHIP DESTROYED

THE OPPS GOT YOU THIS TIME

CHAPTER 1 COMPLETE

THE BAR IS YOURS

You earned

0 BARS

Chapter 2 tease: An informant is running for a refuel station on the road to planet Magan — and the data on that ship is the key to the star system where Voyd is hiding.

TO BE CONTINUED…

THE CANTINA

SPEND YOUR BARS WISELY

Your balance: 0 BARS

  • One extra hyperspace jump (H key). Escape danger.

  • Restore hull to 100%.

  • Reinforced shields: 25% less damage for the next level.

  • Unlock the spread cannon for the next level.