CHAPTER 1
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BAR WARS is played entirely by ear. Your ship, the enemies and pickups all exist in 3D space around you. Wear headphones or earbuds.
Range matters: an op dead ahead locks on by itself. Three hits at close range disable an op; six hits at midrange destroy it; at long range your guns only spark — use missiles out there, they always get through.
Steer toward enemy engine sounds to line up your shots. Your ship warns you about hull damage — it reports, never instructs. Your tank never runs dry; the fight is all ships, all the way to the boss.
The under-boss flies armored: your fire only bites while he is venting heat between attack passes. Listen for the vent — that's your window.
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Your progress will be lost unless you save.
THE OPPS GOT YOU THIS TIME
THE BAR IS YOURS
You earned
Chapter 2 tease: An informant is running for a refuel station on the road to planet Magan — and the data on that ship is the key to the star system where Voyd is hiding.
TO BE CONTINUED…
SPEND YOUR BARS WISELY
Your balance: 0 BARS
One extra hyperspace jump (H key). Escape danger.
Restore hull to 100%.
Reinforced shields: 25% less damage for the next level.
Unlock the spread cannon for the next level.